A large-scale multiplayer battle-royale parking game

Completed as part of our 3rd year group project. As part of a group of 7, designed and created a multiplayer game using Unity3D (C# codebase). The full report is available here.

  • Custom networking solution with support for up to 200 clients
  • Robust physics system for driving and collision detection/resolving
  • Custom terraforming tool for creating terrain in loadable chunks
  • Unique art style and shaders
  • Personally contributed to graphics/modelling, driving systems, player scripts and designed a development tool for procedural road generation across any terrain.